![]() In hindsight, the previous change to 031 Buccaneers was a bit too much, as Cannon Ship was already a decent upgrade. x3x Cannon Ship: 1xx now reduces attack cooldown of the cannon by a 0.75x cooldown multiplier x3x Cannon Ship: xx1 no longer increases pierce of x3x frags by 1 This will greatly improve Sub Commander’s strength and will hopefully provide another valuable late-game upgrade to be used in conjunction with First Strikes. We would also like to note that we have made a bug fix to xx5 Sub Commander, which was not receiving the 2x damage buff itself. We have opted for a small price increase so that it can still deal its high damage but just slightly less efficiently, and we also made a minor price decrease to Pre-emptive Strike. Sub’s First Strike ability has always been exceptional at dealing with single ZOMGs and BADs. x4x First Strike Capability: $14k -> $15k We have removed this cooldown so that like before, the cooldown will remain unchanged when upgrading from tier 4 to 5. In a previous update, with distinguished the tier 5 ability from the tier 4 ability, which had the side effect of introducing an initial cooldown for the tier 5. x5x Elite Sniper: ability no longer has an initial cooldown We’re making a couple of damage buffs to Glue Gunner to give the tower a little boost, as it feels a bit lacking and is not commonly used in the highest arenas. 5xx Bloon Solver: deals 9 -> 10 damage to MOAB class and ceramics 4xx Bloon Liquifier: deals 1 -> 2 damage to MOAB class Inferno Ring has gotten another buff to slightly strengthen Tack Shooter’s late game effectiveness. This strong point is the main appeal of Tack Shooter and we don’t want to take that away from it, however we have decided to tone it down very slightly so that it doesn’t stand out quite so much when compared to other early-game options. Tack Shooter has consistently remained one of if not the best starting tower, due to its incredibly efficient Blade Shooter upgrade. Meteor creates an Aoe with 50 -> 150 damage and 50 -> 150 DoT. 5xx Inferno Ring: regular attack deals +4 -> +7 to MOAB class. We also felt that Ultra-Juggernaut could do with a little buff as it is on the weaker side for a tier 5 upgrade. This gives it a bit more potential to be effective in situations when you need to quickly build up defense to defend a speedy rush and instantly need the extra damage. Additionally, we have changed xx4/5 so that when you first purchase the upgrade, the first attack will be a Crit Shot. So we have made a small adjustment to 2xx while leaving 3xx’s total cost unchanged, which will help the other upgrade paths such as 230 more than anything. Spike-o-pult feels like it’s in a decent spot, however the other low tier Dart Monkey upgrades aren’t at the same level. xx4 Sharp Shooter / xx5 Crossbow Master: the first attack will now always be a Crit Shot 5xx Ultra-Juggernaut: main ball deals 4 -> 5 damage and +5 -> +6 damage to fortified bloons BFBs are the least effective of the early MOAB class bloon sends, so we would like to improve them to make them more appealing as a rush option.
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