![]() The graphics are exactly what you expect for a first-party release starring their flagship character. Polo shirts, visors, spikes, etc.Įverything looks crisp and green, that over-manicured, scrubbed, clean look real golf courses are known for. And for better or worse, Nintendo has dolled all your favorite characters up in their campy golf course best. Each character has their own style and animation for swinging the clubs, which is fun. Colorful, well-animated, and polished up with that standard Nintendo wax. And in true Nintendo sports game form, the initial impression is that the bar has remained high. Going into Super Rush, I had equally high expectations. Both were excellent pick-up-and-play games. ![]() I’ve also played a bit of the 2014 3DS release Mario Golf: World Tour. Last time I really got into Mario Golf was back in the Toadstool Tour (2003) heyday of the Gamecube. And the player gets to decide how serious or loose they want to play. You get the colorful Mario characters and setting, coupled with satisfying technical gameplay. The new Mario Golf: Super Rush appears to be no exception. Instead, they sit someplace in between, and in doing so, maximize the fun of the sport. They aren’t simplistic, cartoony button mashers, either. They aren’t hardcore sims with licensed teams and hyper-realistic physics. Nintendo sports games sit in an interesting spot. Demo Disk is a series of first impressions posts for new releases and quick opinions.
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